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Aquaman/Season 1

Season 1

196736 episodes

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Menace of the Black Manta
6m

Episode 1

Menace of the Black Manta

Play

September 9, 1967

Black Manta and his Manta Men hatch a plot against the King of the Seven Seas.

The Rampaging Reptile Men
6m

Episode 2

The Rampaging Reptile Men

Play

September 9, 1967

The Reptile Men attack a hydropower station taking Aqualad hostage. Aquaman is trapped in a cave so it's up to Storm to try and save the day.

The Return of Nepto
6m

Episode 3

The Return of Nepto

Play

September 16, 1967

A major storm causes Nepto and his Viking crew to wake up from their deep sleep. They devise a plan to overthrow Atlantis and make Nepto the new king. Aquaman and Aqualad team up to try and stop them.

The Fiery Invaders
6m

Episode 4

The Fiery Invaders

Play

September 16, 1967

Aliens invade Earth to try and take over the planet. They set the world's oceans on fire and make a direct attack upon Atlantis. Aquaman calls in his fish friends to try and help ward off the attacks and put out the fires.

The Sea Raiders
6m

Episode 5

The Sea Raiders

Play

September 23, 1967

Aliens bring their ship to Earth's oceans to grab creatures for their collection. Aquaman and Aqualad rush to the rescue when Tusky is captured.

War of the Water Worlds
6m

Episode 6

War of the Water Worlds

Play

September 23, 1967

Mera and her walrus companion Tusky discover a beautiful flower growing out of some silver sand. The flower kidnaps Mera to a water world beneath the regular ocean. Tusky gets Aquaman and Aqualad and they discover that Mera has been kidnapped by the evil Slath. Can they save mera before it's too late?

The Volcanic Monster
6m

Episode 7

The Volcanic Monster

Play

September 30, 1967

The explosion of an underwater volcano creates a giant monster that threatens the safety of the Earth. Aquaman tries to find the location of the monster's underwater lair so he can put a stop to him once and for all.

The Crimson Monster From The Pink Pool
6m

Episode 8

The Crimson Monster From The Pink Pool

Play

September 30, 1967

An inter-dimensional pool of poisonous pink liquid appears on the floor of the ocean. Through it, a monster appears with its sights set on Atlantis. Aquaman and Aqualad must work quickly to protect their home.

The Ice Dragon
6m

Episode 9

The Ice Dragon

Play

October 7, 1967

A dragon that, instead of breathing fire, has the ability to freeze anything in its path is causing the normally warm waters to become cold. Aquaman and Aqualad, with the help of Tusky, do battle with the dragon and eventually trick it into sealing itself into an iceberg.

The Deadly Drillers
6m

Episode 10

The Deadly Drillers

Play

October 7, 1967

Tremors and quakes are causing havoc in the sea. Aqualad is in the area and Aquaman goes to investigate. Turns out that diamond drills controlled by the Molemen, a race of mutants, are causing the problems. Aquaman is captured by the Molemen while Aqualad goes to warn Atlantis and learns of an invasion plan. Can Aquaman save himself and Atlantis?

Vassa, Queen of the Mermen
6m

Episode 11

Vassa, Queen of the Mermen

Play

October 14, 1967

Queen Vassa brings her army of mechanical replica whales to take over Aquaman's home world. She captures Mera and threatens to destroy Atlantis. Will Aquaman be able to save his friend Mera and Atlantis?

The Microscopic Monsters
6m

Episode 12

The Microscopic Monsters

Play

October 14, 1967

Black Manta returns to steal Aquaman's latest invention, a growth ray that increases the size of microscopic sea life that he will then use to take over Atlantis.

The Onslaught of the Octomen
6m

Episode 13

The Onslaught of the Octomen

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October 21, 1967

Aqualad finds a city built by a super scientific race. The race turns out to be The Octomen. Aqualad and Tusky are kidnapped by them to lure Aquaman into a trap and find out how he communicates with the sea creatures. While saving Aqualad, Aquaman is captured and forced to reveal how he uses his powers. This gives him an opportunity to call his undersea friends for help. At this moment the trap, an electric octo-giant, is unleashed. Aquaman and Aqualad are forced to find a way of destroying the creature.

Treacherous Is the Torpedoman
6m

Episode 14

Treacherous Is the Torpedoman

Play

October 21, 1967

Tusky discovers an old shipwreck and brings it to the attention of Aquaman and Aqualad. When they arrive at the ship they discover that it has been the hideout for the Torpedoman since his last encounter with Aquaman.

The Satanic Saturnians
6m

Episode 15

The Satanic Saturnians

Play

October 28, 1967

Aquaman goes to investigate strange rising tides and a strong new ocean current. He discovers that there are icebergs that have moved too far South and are melting fast making the water levels rise. He sets off to the North Pole to see if the icecaps are melting.

The Brain, the Brave, and the Bold
6m

Episode 16

The Brain, the Brave, and the Bold

Play

October 28, 1967

The domed city of Atlantis is attacked by The Brain, who uses sonic brain waves. Aquaman and Aqualad go to investigate and intercept a missile attack with the help of their fish friends. However, after the sonic brain waves are activated, Aquaman no longer has control over the fish, giving The Brain the perfect opportunity to attack Aquaman.

Where Lurks the Fisherman
6m

Episode 17

Where Lurks the Fisherman

Play

November 4, 1967

The Fisherman uses his crab-shaped craft to first set a trap for Aquaman and then to lead an assault on Atlantis.

Mephisto's Marine Marauders
6m

Episode 18

Mephisto's Marine Marauders

Play

November 4, 1967

The Trio of Terror
6m

Episode 19

The Trio of Terror

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November 11, 1967

Three of Aquaman's greatest foes join forces to defeat him. The Brain asks Black Manta and Queen Vassa to combine their genius and simultaneously attack Aquaman and Atlantis.

The Torp, The Magneto, and The Claw
6m

Episode 20

The Torp, The Magneto, and The Claw

Play

November 11, 1967

Goliaths Of The Deep Sea Gorge
6m

Episode 21

Goliaths Of The Deep Sea Gorge

Play

November 18, 1967

The Sinister Sea Scamp
6m

Episode 22

The Sinister Sea Scamp

Play

November 18, 1967

The Devil Fish
6m

Episode 23

The Devil Fish

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November 25, 1967

The Sea Scavengers
6m

Episode 24

The Sea Scavengers

Play

November 25, 1967

In Captain ‘Cuda's Clutches
6m

Episode 25

In Captain ‘Cuda's Clutches

Play

December 2, 1967

The Mirror Man From Planet Imago
6m

Episode 26

The Mirror Man From Planet Imago

Play

December 2, 1967

The Sea Sorcerer
6m

Episode 27

The Sea Sorcerer

Play

December 9, 1967

The Sea Snares Of Captain Sly
6m

Episode 28

The Sea Snares Of Captain Sly

Play

December 9, 1967

The Undersea Trojan Horse
6m

Episode 29

The Undersea Trojan Horse

Play

December 16, 1967

The Vicious Villainy Of Vassa
6m

Episode 30

The Vicious Villainy Of Vassa

Play

December 16, 1967

Programmed For Destruction
6m

Episode 31

Programmed For Destruction

Play

December 23, 1967

The War Of The Quatix And The Bimphabs
6m

Episode 32

The War Of The Quatix And The Bimphabs

Play

December 23, 1967

The Stickmen Of Stygia
6m

Episode 33

The Stickmen Of Stygia

Play

December 30, 1967

Three Wishes To Trouble
6m

Episode 34

Three Wishes To Trouble

Play

December 30, 1967

The Silver Sphere
6m

Episode 35

The Silver Sphere

Play

January 6, 1968

To Catch A Fisherman
6m

Episode 36

To Catch A Fisherman

Play

January 6, 1968

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